NPC Codex | Rules | Core Class NPCs | Fighter | Fighters | Daring Bravo

Daring Bravo

Super Race: gnome fighter 2. Cr: 1. Xp: 400. Alignment: CN. Size: Small. Creature Type: Humanoid. Creature Subtype: gnome.
Init: +2. Senses: low-light vision; Perception +2. Ac: 18, touch 14, flat-footed 15 (+3 armor, +2 Dex, +1 dodge, +1 shield, +1 size).
Hp: 21 (2d10+6).
Fortitude: +5. Reflex: +2. Will: +0; +2 vs. illusions, +1 vs. fear. Defensive Abilities: bravery +1, defensive training (+4 dodge bonus to AC vs. giants).
Speed: 20 ft.. Melee: mwk rapier +6 (1d4+1/18–20) or

dagger +5 (1d3+1/18–20)

. Ranged: composite longbow +5 (1d6+1/×3). Special Attacks: +1 on attack rolls against goblinoid and reptilian humanoids. Strength: 12. Dexterity: 15. Constitution: 14. Intelligence: 13. Wisdom: 10. Charisma: 10.
Base Attack: +2. Cmb: +2. Cmd: 15.
Feats: Dodge, Mobility, Weapon Finesse.
Skills: Acrobatics +3 (–1 when jumping), Intimidate +4, Knowledge (nobility) +2, Perception +2, Stealth +7.
Languages: Common, Gnome, Halfling, Sylvan. Combat Gear: tanglefoot bag. Other Gear: studded leather, masterwork buckler, composite longbow with 20 arrows, dagger, masterwork rapier, wineskin, 16 gp.

Tactics

During Combat The fighter shifts to maintain an advantageous position. If facing a similarly mobile foe, she resorts to her tanglefoot bag.

These small, quick warriors are also clever and brave. They know when to strike fast and hard—and when to run.

Tala Hankelthorn

Tala considers her size more an asset than a liability. She knows most enemies underestimate her skills, and takes full advantage.